Playing with the new Ray Portal Shader in Blender 4.2. It acts as window on another part of your scene, allowing you to create fun portal, parallax or 'larger on the inside' effects.
I tested it out using this basic scene set-up, creating an 'impossible box' using alternating shader instances to view these two different versions of the monkey head in a box and animating a rotation
I then took it a step further by creating these simple scenes and a more interesting container to create this looping box of worlds animation.
